![]() The screenshot above shows the Camera Status page. We’re working on all the online help for this release at the moment and that’s linked within the software, if you get stuck you should be able to find help quickly. This post is intended as a fairly quick overview of FoCal 2020, so I won’t go into too much detail about all the user interface features. Reikan Focal Pro Download Crack Mac Download Oh, and you can resize the window too… something that’s been missing from FoCal for almost 10 years (sorry about that!). The Camera and File mode tests have been separated out, reviewing historical information is easier and more useful, navigation around the user interface should be pretty simple and you can even review old tests at the same time a new test is running. ![]() We think this new user interface is more intuitive, easier to use, more consistent, cleaner and gets you to the information you need faster. Brand New LookįoCal has a brand new look, consistent across Windows and Mac (and, er… more platforms soon…). ![]() It would be easier to ask what isn’t new! Any feedback – good or bad – will help us tune the software and get it ready for final release. We would LOVE you to download this release, have a play and give us feedback. The software is quite different from before, so we wanted to release the first version as an Alpha, indicating that it’s a pretty early release. There has been a LOT of testing, based on in-house testing so far this is the most reliable and consistent version of FoCal to date. The look may change a bit, some features are missing, yet to be completed, and while we have shared with a small test group it’s not had extensive testing outside of Reikan (the release notes contain a bit more information). This is an Alpha release, which means it’s not yet finished. Which brings us to today, FoCal 2020 is nearing completion! We wanted to share it with you to get feedback, hear about what you love and areas that can be tweaked. We jumped from FoCal 2.6 to FoCal 2.9 a while ago after a massive rework of the internals, moving our development tools along by a decade and providing support for 64-bit macOS FoCal. Initially supporting just the Canon 5D Mark II and Canon 7D on Windows, FoCal quickly grew to support lots more Canon cameras, Nikon camera support was added along with FoCal on Mac and additional tests like Aperture Sharpness and Autofocus Consistency.Ī complete rework of the user interface and core code followed to bring FoCal 2.0, and then came the FoCal Comparison Database – a feature that allows performance comparison between your camera and lens with other real-world FoCal users of the same equipment to find out how it really performs. A brief history of FoCalįoCal began life in a back room sometime in 2008, with the first official public release toward the end of 2011. This release brings a brand new look, easier operation, more help, new tools and much more. We wanted a way to make it clear this is very different to the existing FoCal 2.x stream of releases and FoCal 2020 fits the bill! We’re really excited to announce the first public alpha release of the next version of our automatic camera/lens focus calibration and analysis package – FoCal 2020!įoCal 2020 is the start of a new naming convention for FoCal releases.
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![]() But after suffering through enough five- to 15-second reload times (on the Xbox One version) and losing another minute of progress during a race to another pointless death, the urge to learn the city at that level wanes a bit. With enough time and practice, I suppose you might memorize chunks of the city to the extent that you simply know all of the shortcuts and can pick them out at speed. ![]() More often, though, improvised freestyling leads to a frustrating string of pointless falls and deaths as you test jumps of blind ledges, misjudge safe falling heights, or slip off an edge (or when the game just fails to let you grab that zip line that is literally inches to the right of your outstretched hand). Sometimes you can find small, almost trivial shortcuts while maintaining your speed, cutting out a corner from the ever-present red path. Scouting out better paths usually involves painstaking, slow, detail-oriented trial-and-error that seems antithetical to the game’s whole keep-running-at-all-cost ethos. Absent those bright red markers, the first-person perspective and the confusingly cluttered surroundings combine to make free exploration a cumbersome process. The problem is that it’s usually much too difficult to figure out those alternate paths, or even to figure out where it’s safe to explore. Advertisementĭo you? Do you really understand his frustration? Really? Instead, you end up often following the bright red path marking a safe and rote path to your next objective. By showing you the precise path to take through the overcrowded, heavily detailed environments, Runner’s Vision dampens the desire to explore the open world. The open world design is in something of an open conflict with that thrilling Runner’s Vision ideal, though. ![]() There’s definitely plenty of stuff to do, even if most of the missions boil down to either “get to this point on the map as quickly as possible” or simply “get to this point on the map somehow.” That comes complete with hundreds of collectible doodads to stumble across and jerkily animated quest givers who stand awkwardly on rooftops all day waiting for you to give their lives meaning. ![]() Unlike the original Mirror’s Edge, which was more or less a straight conveyor belt pushing you along a tight and fast-paced story, Catalyst expands things to a much more open world. It’s when you’re not simply following that red line that the game begins to fray a bit at the edges. Following that red line quickly becomes second nature, giving a sense of effortless flow and seeming mastery that’s rare when traversing first-person environments. It’s subtle enough to not be annoying but clear enough to stand out among the game’s gleaming, techno-utopian environments.Īt its best, Catalyst’s version of Runner’s Vision gives you that same feeling of being a superpowered badass that can’t be stopped by walls, fences, or even towering changes of elevation. Sometimes, the game goes so far as to show an outline of a person doing the precise parkour move you need to move on. Mirror’s Edge Catalyst doubles down on this “Runner’s Vision” conceit, adding a paint-like red line that darts in front of your vision to show you exactly where to wall run, ledge grab, or spring jump. Combined with a set of fast, smooth parkour moves, protagonist Faith felt like an unstoppable super-powered force, cutting swiftly and precisely through dangerous environments mere mortals couldn’t tread. Objects highlighted in bright red against the game’s stark white backgrounds showed you precisely where you should plan to jump, grab, or slide safely without having to worry about what you can’t see beyond the horizon. Mirror’s Edge figured out this problem with a clever system of environmental cues that gave back some of the preternatural knowledge taken away by the perspective. In first person, by contrast, you often can’t see where you need to be until you’re already up in the air, getting ready to hopefully land somewhere safe. Usually, in 2D or 3D, a good third-person camera is needed to let the player see around corners, above and below ledges, past gaps, and even behind and to the side of the character in a way that allows for smooth planning of jumps and moves two or three steps ahead of time. Links: Origin | Official websiteThe first Mirror's Edge solved a seemingly unsolvable problem in gaming: effortless first-person running and jumping. Platform: Xbox One (reviewed), PS4, Windows
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